High vibration in Cube Orange+

@wolke This is great to hear (for me not you). I’m glad it isn’t just me having this issue. FYI: Today I did a test where I did back to back fligths with PX4 and then Arducopter. The vibe levels all looked good for Arducopter but were dangerously high for PX4. I posted about that here:

Given your test and mine, this seems to definitely be a firmware bug of some sort. I am glad to see that you’ve tested V1.12 and V1.13 to show where the issue arose. I am running 1.14 beta. Looping in @JulianOes on this, as I mentioned this issue in another post, but wanted him to see your testing results as well.

Not sure what to do here except wait for the dev team to try to resolve this.