I am trying to simulate PX4 SITL plane model with AirSim and unreal using the GazeboDrone project in AirSim. However I want to try to model the Gazebo fixed wing plane as an asset in UE4. Is there any way to configure or export the gazebo plane model into a .uasset plane model that I can then render in UE4? (I understand the physics are adjusted, which is being accounted for in the GazeboDrone project, but I simply want a realistic looking plane similar to what is rendered in Gazebo by running ’
make px4_sitl gazebo_plane’)
Thanks